Shadows of Her Past Announcement

The Indie Accord is proud to announce our newest full length game: Shadows of Her Past. Shadows (or SoHP, or even "soap") is an ARPG set in the same universe as our previous game, Elette. Returning for the second time...

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October Iktsua Video Update

Hey Ya'll! We are proud to announce the second video update for Iktsua. In this update we talk about AI, weather, and the community. Dont forget to get the newest update when it drops in 2 weeks! Community Input In this next...

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Main Character Model

Hello Everyone, We were recently approached by sketchfab.com, and asked to upload some of our models. Sketchfab is great site that allows you to upload models, and then allows users to view them in 3D space. This is super cool, and we...

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Iktsua: Procedural Forest Development

I began to play around with implementing trees in Iktsua today. I started with the basic tree model from the talented JerIn3D. I created a couple of the trees randomly spaced in a forest biome. The trees were a bit...

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Elette: State of the Game II

Welcome to Elette: State of the Game Pt 2. If you have not yet read the first part and would like to, please feel free to visit here. Part 2 is all about the mechanics, under the hood, and major changes that have...

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Elette: State of the Game

Greetings from The Accord. This is somewhat of an exciting post due to the amount of changes we have prepared for Elette, which is expected to be released this October. This is the first State of the Game that...

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Mika Style

Today I spent most of my night (after homework of course) working on the art direction of mika-tika. Right now we have a very basic messy pixel style that I made about 2 years ago, but am not completely...

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Hero Sprite Generations

In the past few months of development, our characters have been thrown around quite a bit. While most of them have only received a slight modification, such as their wardrobe, others have seen dramatic changes in their age, style,...

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Head Test 2

Hey guys I'm back and ready to show some of what I've done, like hair! I am still yet to add a texture but I'll do that soon. http://youtu.be/ee-76Wf5C3I

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Tweet Tweet

I was reading this excellent academic literature on platform level design and rhythm. The paper describes how well designed platform levels are composed of small challenges dubbed "rhythms." These rhythms have some pretty close parallels to musical rhythms, and...

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