Shadows of Her Past Announcement

The Indie Accord is proud to announce our newest full length game: Shadows of Her Past. Shadows (or SoHP, or even "soap") is an ARPG set in the same universe as our previous game, Elette. Returning for the second time...

Continue reading →

Oar’atan Reapers

The Oar’atan Reapers are pretty bad dudes, you gotta fight a whole bunch of them in Shadows of Her Past. In this post we talk about some of the more memorable Reapers. (more…)

Continue reading →

Pre Alpha Screenshots

The Indie Accord has been working on a new ARPG project for the last couple of months. It is not ready to be fully announced, but we wanted to share some of the development screenshots with everyone since we...

Continue reading →

Bloom Released!

// Bloom is the Accord's homage to N64 platformers. At its heart it is a love letter to exploration adventure games of years past. Play as James, a boy who has a way with plants. James and his sister...

Continue reading →

Iktsua v0.1.9

We are proud to announce the newest version of the Iktsua alpha (v0.1.9)! This version had a heavy focus on graphics, effects, and level look/feel. The changes include: Weather Weather Effects Changed weather according to biome Added in new weather effects Added antialiasing Added color...

Continue reading →

October Iktsua Video Update

Hey Ya'll! We are proud to announce the second video update for Iktsua. In this update we talk about AI, weather, and the community. Dont forget to get the newest update when it drops in 2 weeks! Community Input In this next...

Continue reading →

Main Character Model

Hello Everyone, We were recently approached by sketchfab.com, and asked to upload some of our models. Sketchfab is great site that allows you to upload models, and then allows users to view them in 3D space. This is super cool, and we...

Continue reading →

Iktsua: Procedural Forest Development

I began to play around with implementing trees in Iktsua today. I started with the basic tree model from the talented JerIn3D. I created a couple of the trees randomly spaced in a forest biome. The trees were a bit...

Continue reading →

Iktsua: Screen Shot Saturday

Hello everyone! I just wanted to do a quick update for #screenshotsaturday! It features the giant walrus that I have been using to test with. I have been focusing on the walrus in Iktsua this week. It used to be the yak...

Continue reading →

We Won!

As you may or may not know, Iktsua was created for a competition (with the top prize being Unity Pro). This week the voting ended and Iktsua won! (more…)

Continue reading →